Dedicated Game Servers in Romania
Deploy low-latency dedicated game servers engineered for competitive multiplayer hosting. High-frequency CPUs (Intel i7-3770, i7-4790, i9-10900K, AMD Ryzen 9 3900X), Cisco Nexus vPC active-active networking, free DSIX peering with direct access to major Romanian ISPs, and RTBH DDoS mitigation on our BGP uplinks.
Purpose-built for 128-tick Counter-Strike 2, Minecraft (Paper/Forge/Fabric), GTA SA-MP & open.mp, FiveM, Rust, ARK, Valheim, Garry's Mod and every modded community stack you can run on Linux or Windows Server.
Game Server Network Architecture
Every game server is dual-homed through Cisco Nexus switches over active-active vPC uplinks, so both ports forward traffic in parallel and a link or switch failure is absorbed without a single dropped packet. The fabric is engineered for sub-millisecond intra-datacenter latency, line-rate 10 Gbps throughput and symmetric forwarding, which is exactly what 128-tick FPS servers, real-time MMOs and competitive battle-royale lobbies need. Paired with free DSIX peering to every major Romanian ISP, your players reach the server on the shortest possible path, tick after tick.
Peer for Free at DSIX, Low Ping to Every Romanian ISP
Every dedicated game server ships with a free port to the DSIX Internet Exchange (AS58218). That means direct BGP peering with major Romanian ISPs, regional content networks, and hosting providers: no transit hops, no extra cost, and no bandwidth cap. Your players connect over the shortest possible path, cutting ping spikes and jitter during 128-tick action.
Game Server Plans
High-frequency dedicated game servers with Cisco Nexus vPC active-active networking, optimized for competitive gaming, modded servers, and always-on game hosting. Full root access, your choice of OS, and 24/7 engineering support included.
HyperCore i9
Ryzen Fury
i7 4790
i7 3770
Why High-Frequency CPUs Win Game Server Battles
Counter-Strike, Minecraft, Rust, GTA SA-MP, FiveM, Garry's Mod, Valheim. Nearly every competitive game engine pins its main simulation loop to a single thread. What matters is how fast that one core runs. That is why our gaming lineup ships with CPUs chosen for raw GHz, not core count: Intel i7-3770, i7-4790, i9-10900K and AMD Ryzen 9 3900X.
Tick Rate Is Single-Thread Bound
Source engine (CS2, CS:GO, TF2, GMod), Minecraft, Unity and Unreal run the authoritative game loop on one core. 128-tick CS2, 20-tick Minecraft Java, 30-tick Rust: every tick must finish physics, AI and networking before the next starts. Higher GHz means more headroom to hit target tickrate consistently, even with 64+ players online.
Crisp Hit Registration
Every millisecond spent on input handling, hitbox traversal and lag compensation is a millisecond your players feel. A 4.9 GHz i9-10900K core processes a single tick in roughly half the time of a budget 2.4 GHz VPS. The result: fewer "I shot first" moments, less rubberbanding and a snappier feel in ranked play.
Headroom for Mods & Plugins
A vanilla Minecraft server is one thing. Add 40 plugins, WorldGuard, McMMO, a 128-player community and a live map renderer, and you choke a weak core fast. High-GHz chips give you the spare cycles heavy mod stacks demand (Forge, Fabric, Paper, FiveM, Oxide) without dropping TPS below 20.
RTBH DDoS Mitigation with sFlow Telemetry
We operate Remotely Triggered Black Hole (RTBH) filtering on our BGP uplinks, continuously monitored via sFlow telemetry on our edge routers. When traffic to a destination IP spikes above baseline, our sFlow collector detects the anomaly in real time and triggers a blackhole route over iBGP. The blackhole community is automatically announced to our upstream Transit Providers, so the attack traffic is dropped at their network edge before it ever reaches our network, while the rest of your infrastructure stays online.
Your other match servers stay online during an attack. A DDoS aimed at one IP does not take the whole game-hosting fleet down, so players on the surviving IPs keep playing without ping spikes or disconnects. You can announce a blackhole community yourself (if you operate BGP with us) or simply ask our NOC to trigger it. RTBH is effective against volumetric L3/L4 floods (UDP, SYN, amplification). Layer 7 application-layer attacks fall outside the scope of RTBH and require application-level defenses such as a WAF, rate limiting, or caching that you implement at your own application tier.
Games We Optimize For
From competitive FPS and survival mods to persistent open-world RPGs, our hardware is tuned for the workloads gaming communities actually run. Do not see your title? Ask us. If it runs on Linux or Windows Server, we can host it.
Ready to level up your server?
Get your game server deployed within hours. Full root access, your choice of OS, RTBH DDoS mitigation included, and support from real engineers.
Frequently Asked Questions
Everything you need to know before ordering a dedicated game server.